Theme
Evaluating Hedonic Technologies
The limitations of conventional usability metrics are most obvious in pleasure-driven technologies — games, social platforms, and social robots — where performance alone cannot explain engagement. We develop engagement frameworks that account for emotional valence, challenge–skill balance, and perceived connectedness: what we term the playful consumption experience. Applied to video games, these metrics uncover both therapeutic benefits and risks of addiction; extended to advertising and social robotics, they reveal how personality, culture, and domain features shape affective responses.